PxParticleCloth
Defined in include/PxParticleBuffer.h
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struct PxParticleCloth
Particle cloth structure.
Holds information about a single piece of cloth that is part of a PxParticleClothBuffer.
- Deprecated:
Particle-cloth, -rigids, -attachments and -volumes have been deprecated.
Public Functions
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inline bool operator<=(const PxParticleCloth &other) const
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inline bool operator>=(const PxParticleCloth &other) const
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inline bool operator<(const PxParticleCloth &other) const
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inline bool operator>(const PxParticleCloth &other) const
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inline bool operator==(const PxParticleCloth &other) const
Public Members
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PxU32 startVertexIndex
Index of the first particle of this cloth in the position/velocity buffers of the parent PxParticleClothBuffer.
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PxReal pressure
The factor of the rest volume to specify the target volume for this piece of cloth, used for inflatable simulation.