PxGpuDynamicsMemoryConfigStatistics
Defined in include/PxSimulationStatistics.h
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struct PxGpuDynamicsMemoryConfigStatistics
Structure used to retrieve actual sizes/counts for the configuration parameters provided in PxGpuDynamicsMemoryConfig.
See also
PxScene::getSimulationStatistics(), PxSimulationStatistics, PxSceneDesc::PxGpuDynamicsMemoryConfig
Note
All the values in this structure are reported as the maximum over the lifetime of a PxScene.
Public Functions
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inline PxGpuDynamicsMemoryConfigStatistics()
Public Members
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PxU64 tempBufferCapacity
actual size needed (bytes) for PxGpuDynamicsMemoryConfig::tempBufferCapacity.
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PxU32 rigidContactCount
actual number of rigid contacts needed - see PxGpuDynamicsMemoryConfig::maxRigidContactCount.
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PxU32 rigidPatchCount
actual number of rigid contact patches needed - see PxGpuDynamicsMemoryConfig::maxRigidPatchCount.
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PxU32 foundLostPairs
actual number of lost/found pairs needed - see PxGpuDynamicsMemoryConfig::foundLostPairsCapacity.
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PxU32 foundLostAggregatePairs
actual number of lost/found aggregate pairs needed - see PxGpuDynamicsMemoryConfig::foundLostAggregatePairsCapacity.
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PxU32 totalAggregatePairs
actual number of aggregate pairs needed - see PxGpuDynamicsMemoryConfig::totalAggregatePairsCapacity.
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PxU32 softbodyContacts
actual number of soft body contact needed - see PxGpuDynamicsMemoryConfig::maxSoftBodyContacts.
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PxU32 femClothContacts
actual number of FEM cloth contacts needed - see PxGpuDynamicsMemoryConfig::maxFemClothContacts.
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PxU32 particleContacts
actual number of particle contacts needed - see PxGpuDynamicsMemoryConfig::maxParticleContacts.
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PxU32 collisionStackSize
actual size (bytes) needed for the collision stack - see PxGpuDynamicsMemoryConfig::collisionStackSize.
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inline PxGpuDynamicsMemoryConfigStatistics()