PxContactPairPoint

Defined in include/PxSimulationEventCallback.h

struct PxContactPairPoint

A contact point as used by contact notification.

Public Members

PxVec3 position

The position of the contact point between the shapes, in world space.

PxReal separation

The separation of the shapes at the contact point.

A negative separation denotes a penetration.

PxVec3 normal

The normal of the contacting surfaces at the contact point.

The normal direction points from the second shape to the first shape.

PxU32 internalFaceIndex0

The surface index of shape 0 at the contact point.

This is used to identify the surface material.

PxVec3 impulse

The impulse applied at the contact point, in world space.

Divide by the simulation time step to get a force value.

PxU32 internalFaceIndex1

The surface index of shape 1 at the contact point.

This is used to identify the surface material.