PxHitBuffer
Defined in include/PxQueryReport.h
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template<typename HitType>
struct PxHitBuffer : public PxHitCallback<HitType> Returns scene query hits (intersections) to the user in a preallocated buffer.
Will clip touch hits to maximum buffer capacity. When clipped, an arbitrary subset of touching hits will be discarded. Overflow does not trigger warnings or errors. block and hasBlock will be valid in finalizeQuery callback and after query completion. Touching hits are guaranteed to have closer or same distance ( <= condition) as the globally nearest blocking hit at the time any processTouches() callback is issued.
See also
See also
PxRaycastBuffer PxOverlapBuffer PxSweepBuffer PxRaycastBufferN PxOverlapBufferN PxSweepBufferN
Note
Pre-made typedef shorthands, such as PxRaycastBuffer can be used for raycast, overlap and sweep queries.
Public Functions
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inline PxHitBuffer(HitType *aTouches = NULL, PxU32 aMaxNbTouches = 0)
Initializes the buffer with user memory.
The buffer is initialized with 0 touch hits by default => query will only report a single closest blocking hit. Use PxQueryFlag::eANY_HIT to tell the query to abort and return any first hit encoutered as blocking.
See also
- Parameters
aTouches – [in] Optional buffer for recording PxQueryHitType::eTOUCH type hits.
aMaxNbTouches – [in] Size of touch buffer.
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inline PxU32 getNbAnyHits() const
Computes the number of any hits in this result, blocking or touching.
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inline const HitType &getAnyHit(const PxU32 index) const
Convenience iterator used to access any hits in this result, blocking or touching.
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inline virtual ~PxHitBuffer()
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inline virtual void finalizeQuery()
Query finalization callback, called after the last processTouches callback.
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inline bool hasAnyHits()
Returns true if any blocking or touching hits were encountered during a query.
Public Members
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bool hasBlock
Set to true if there was a blocking hit during query.
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PxU32 maxNbTouches
Size of the user specified touching hits buffer.
Note
If set to 0 all hits will default to PxQueryHitType::eBLOCK, otherwise to PxQueryHitType::eTOUCH
Note
Hit type returned from pre-filter overrides this default
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PxU32 nbTouches
Number of touching hits returned by the query.
Used with PxHitBuffer.
Note
If true (PxAgain) is returned from the callback, nbTouches will be reset to 0.
Protected Functions
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inline virtual PxAgain processTouches(const HitType *buffer, PxU32 nbHits)
virtual callback function used to communicate query results to the user.
This callback will always be invoked with touches as a buffer if touches was specified as non-NULL. All reported touch hits are guaranteed to be closer than the closest blocking hit.
See also
PxAgain PxRaycastHit PxSweepHit PxOverlapHit
Note
There is a significant performance penalty in case multiple touch callbacks are issued (up to 2x)
Note
to avoid the penalty use a bigger buffer so that all touching hits can be reported in a single buffer.
Note
If true (again) is returned from the callback, nbTouches will be reset to 0,
Note
If false is returned, nbTouched will remain unchanged.
Note
By the time processTouches is first called, the globally closest blocking hit is already determined,
Note
values of hasBlock and block are final and all touch hits are guaranteed to be closer than the blocking hit.
Note
touches and maxNbTouches can be modified inside of processTouches callback.
- Parameters
buffer – [in] Callback will report touch hits to the user in this buffer. This pointer will be the same as touches.
nbHits – [in] Number of touch hits reported in buffer. This number will not exceed maxNbTouches.
- Returns
true to continue receiving callbacks in case there are more hits or false to stop.
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inline PxHitBuffer(HitType *aTouches = NULL, PxU32 aMaxNbTouches = 0)