PxVehiclePhysXActor
Defined in include/vehicle2/physxActor/PxVehiclePhysXActorStates.h
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struct PxVehiclePhysXActor
A description of the PhysX actor and shapes that represent the vehicle in an associated PxScene.
Public Functions
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inline void setToDefault()
Public Members
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PxRigidBody *rigidBody
The PhysX rigid body that represents the vehcle in the associated PhysX scene.
Note
PxActorFlag::eDISABLE_GRAVITY must be set true on the PxRigidBody
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PxShape *wheelShapes[PxVehicleLimits::eMAX_NB_WHEELS]
An array of shapes with one shape pointer (or NULL) for each wheel.
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inline void setToDefault()