Disk Light#
A DiskLight emits from one side of a circular disk along its local -Z axis.
Use it for circular panels and downlights. It also uses the
common light attributes.
A disk light produces illumination from a circular emitting surface.#
USD declaration |
Description |
|---|---|
|
Disk radius in scene units. |
The following examples create a disk light with a 0.25 scene-unit radius:
def DiskLight "Downlight"
{
float inputs:radius = 0.25
}
light = UsdLux.DiskLight.Define(stage, "/World/Downlight")
light.GetRadiusAttr().Set(0.25)