Minimal#
Minimal mode uses lightweight rasterization with minimal GPU cost. Use this when you need maximum throughput and do not require path-traced lighting – for example, segmentation masks, bounding-box visualization, or high-FPS reinforcement learning loops.
token omni:rtx:rendermode = "Minimal"
Settings#
USD Attribute |
Type |
Default |
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Selects the shading mode. 0: No Rendering – no path tracing will be performed and LdrColor will be black; use when only data outputs such as depth and albedo are required.
1: Constant Diffuse – uses a single constant color for all surfaces.
2: Texture Diffuse – uses diffuse texture colors.
3: Diffuse/Glossy/Emission – full material evaluation with diffuse, glossy and emission.
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The color to use in Constant Diffuse shading mode. |
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Global toggle to cast shadows in Minimal render mode. |
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Color of the global ambient environment lighting. |
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Brightness of the global ambient environment lighting. A value of 0 disables ambient lighting. |
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