Reference#
Every surface a node touches.
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What a launch script is handed, what it must describe, and what it may call, in either language. |
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Every function, dtype and wrapper on the |
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Every function, binder and layout control on the |
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The |
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What a shader definition, a RenderVar and a RenderProduct may declare. |
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The pre-built nodes, their IDs, and the ports each one carries. |
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SPG’s own vocabulary. |